Built for RP • Scalable web-backed stats

v1 in active development

Feed. Rank. Rule the night.

BloodBound is a sleek, vampire HUD game for Second Life — feed, rank up, unlock powers, and build your clan.

Designed for smooth roleplay: opt-in feeding, clean HUD UI, and a progression system that doesn’t wreck regions.

No forced actions Clan-ready API-ready
HUD Preview (mock)

Blood

720 / 1000

Rank

Fledgling

Features

BloodBound is built around a simple loop: earn blood → spend blood → unlock powers → climb ranks. Everything is designed to stay RP-friendly and fair.

Progression & Ranks Age tiers, unlockable abilities, and optional decay that encourages “hunting nights.”
✔ Addictive loop
✔ Configurable
Clan-Ready Structure supports clans/houses, followers, and territory systems (optional modules).
✔ Expandable
✔ Modular
Plays nice with regions Lean timers, minimal listeners, and throttled effects. Built to avoid lag spikes and script storms.
  • Efficient link messaging inside the HUD
  • Private per-user channels to prevent spoofing
  • Cooldowns and rate limits everywhere they matter
Web-backed optional stats Want persistence, leaderboards, bans, and multi-HUD syncing? Plug in a PHP/MySQL API.
  • Token-based auth (owner UUID + nonce)
  • Server validation for rank & unlocks
  • Future: dashboards + admin tools

Roadmap

These are the next milestones. You can adjust this to match your actual release plans.

Phase 1 — Core HUD Blood, rank, feeding, settings menu, basic effects, local saving.
Phase 2 — Powers Dash, mesmerize, mist, bat form (visual), power cooldowns + blood costs.
Phase 3 — Clans & Web Clan rosters, territory, leaderboards, admin tools, API-backed persistence.

Get Started

Add your real links and product info here (Marketplace, Discord, notecard, etc.).

Players • Join Discord for updates
• Grab the HUD when it launches
• Read quick-start guides & RP rules
Creators / Sim Owners Want BloodBound in your sim? We can provide configuration, rulesets, and optional web-backed moderation.

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